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Fire emblem echoes royal sword5/24/2023 ![]() Magic and weapons also work a little bit uniquely in Echoes - there is no weapon triangle for instance, and casting magic inflicts some self-damage - so sometimes battle situations are approached just a bit differently than what you might have done in other titles.ĭespite the limited class variety, there are still some really cool strategies that come out of the units available. You need to observe what types of enemies are on the battlefield, what types of attacks they possess, what the field terrain looks like, and coordinate your units appropriately. Strategy is still obviously still at the core of the series. I don't mean that truly as a knock against the game, however, just that the focus is a little bit different. Because this is based on a much older game, there are fewer classes to work with and less objective variety. ![]() It's a new take using old ideas, and it ultimately leads to one of the most refreshing games in the series.ĭespite all these atypical Fire Emblem features, when it comes to combat Echoes is actually a little bit more streamlined than more recent titles. It's clear that Echoes is its own thing, and you have to approach the game with an open mind to see how all these elements come together. To exhaustively list all the ways in which this game is different from its brethren would lead to a pretty mundane review. Towns and dungeons are only the first of many new elements found in Echoes. It gives the game a different sort flavor and of pace, and I'm glad Intelligent Systems decided to revisit a seemingly weird idea. This is a strategy series after all, why would I want to explore a dungeon? But after experiencing them for myself, I strongly came to appreciate how these areas mix things up just enough to be interesting. When I first saw that dungeons were a part of this newest game, I was hesitant how I would take to them. You can even take on sidequests which often reward with coins, weapons, or stat up items. Towns are explored via menu systems, where you can talk to your allies, forge weapons, and even search the area for items and weapons in a sort of 'pixel-hunt' mode. At the start of Act 1, you see a world map resembling the likes of Awakening or Sacred Stones, only now you can enter towns and other areas in addition to just accessing battles. Moreover, the game is divided into Acts instead of Chapters, and each Act consists of numerous, usually small scale skirmishes. While the game starts by toggling back and forth between the two, you eventually can control both armies in the game at will. Throughout the game, you organize two armies completely independently from each other, and the player progresses by following the lead characters' stories in parallel. ![]() It follows the tale of two childhood friends, Alm and Celica, and how a war between two opposed nations shapes their lives and their destinies. ![]() The ways in which Fire Emblem Echoes is different are pretty apparent right from the onset of the game. The result is a fresh take on an established series where IS can realize the potential they envisioned so long ago. Intelligent Systems decided to take an experimental title from 25 years ago and rebuild it for a new generation. Whether you were introduced to the series with Awakening or a franchise veteran, know that Echoes is a bit different, perhaps even a little weird.
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